PlayerProgressView.ets
1.39 KB
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import { PlayerConstants, WDPlayerController } from 'wdPlayer/Index';
@Component
export struct PlayerProgressView {
private playerController?: WDPlayerController;
@Consume progressVal: number;
@State status: number = PlayerConstants.STATUS_START;
aboutToAppear() {
if (this.playerController) {
this.playerController.onStatusChange = (status: number) => {
this.status = status
}
}
}
build() {
Slider({
value: this.progressVal,
step: 0.01,
// style: SliderStyle.OutSet
})
.blockColor(this.status === PlayerConstants.STATUS_START ? Color.Transparent : $r('app.color.play_block_color'))
.trackColor(this.status === PlayerConstants.STATUS_START ? $r('app.color.play_track_color') : $r('app.color.pause_track_color'))
.selectedColor(this.status === PlayerConstants.STATUS_START ? $r('app.color.play_selected_color') : $r('app.color.pause_selected_color'))
.trackThickness(this.status === PlayerConstants.STATUS_START ? 1 : 4)
.blockStyle({
type: this.status === PlayerConstants.STATUS_START ? SliderBlockType.DEFAULT : SliderBlockType.IMAGE,
image: $r('app.media.ic_player_block')
})
.blockSize({ width: 18, height: 12 })
.width('100%')
.height(19)
.onChange((value: number, mode: SliderChangeMode) => {
this.playerController?.setSeekTime(Math.floor(value), mode);
})
}
}