PlayerManagerUtils.java
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package com.wd.musicplayer;
import com.wd.foundation.wdkit.base.BaseApplication;
import com.wd.common.floatingview.FloatWindow;
import com.wd.musicplayer.player.PlayerManager;
import com.wd.musicplayer.ui.activity.MusicNewPlayerActivity;
/**
* 音频悬浮窗管理器、设置音频悬浮窗布局文件、暂停、播放 等功能,资源文件引用处
* layout_voice_broadcast_float.xml文件在这里的引用的,增加注释,避免每次找半天
* @author wondertek
*/
public class PlayerManagerUtils {
public static final int BUTTON_PREV = 0;
public static final int BUTTON_PLAY = 1;
public static final int BUTTON_NEXT = 2;
public static final int BUTTON_CLOSE = 3;
/**
* 内容点击
*/
public static final int CONTENT_CLICK = 4;
/**
* 展示语音播报控件
*/
public static final int SHOW_VOICE = 5;
/**
* 隐藏语音播报控件
*/
public static final int HIDDEN_VOICE = 6;
public static void pauseAudio() {
PlayerManager.getInstance().pauseAudio();
}
public static boolean isDataAvailable() {
return PlayerManager.getInstance().getCurrentPlayingMusic() != null;
}
public static void setTimer(Long timing) {
PlayerManager.getInstance().setTimer(timing);
}
public static void init() {
FloatWindow.with(BaseApplication.getInstance())
//悬浮布局
.setLayoutId(R.layout.layout_voice_broadcast_float)
//过滤需要的activity
.setFilter(MusicNewPlayerActivity.class)
.build();
}
public static void clear() {
PlayerManager.getInstance().clear();
}
public static void playAudio() {
PlayerManager.getInstance().playAudio();
}
/**
* 图文详情页语音播报迁移代码如下***********************************************************
* */
//更新数据
public static void updateInformation(int action) {
switch (action) {
case CONTENT_CLICK:
break;
case BUTTON_PREV:
break;
case BUTTON_PLAY:
updatePlayButton();
break;
case BUTTON_NEXT:
break;
case BUTTON_CLOSE:
onDestroy();
break;
case SHOW_VOICE:
//展示语音播报控件
break;
case HIDDEN_VOICE:
//隐藏语音播报控件
break;
}
}
private static void onDestroy() {
PlayerManager.getInstance().clear();
}
//更新 按钮
public static void updatePlayButton() {
if (PlayerManager.getInstance().isPlaying()) {
PlayerManager.getInstance().pauseAudio();
} else {
PlayerManager.getInstance().playAudio();
}
}
}